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If they can find a way to prevent cell resets without losing stability and make fast player movement stable the possibilities and implications for gameplay will be huge. Since the game loads in massive swathes of area all at once, it can't keep up and becomes incredibly unstable. The biggest downside to the engine is how it loads in cells, making things like fast moving airplanes or cars in Gamebryo titles impossible. You can alter the time between cell resets in the game files, but things get really unstable after a couple hundred hours. Obsidian Defends Fallout: New Vegas Engine. Kill something, it's body will stay until the cell resets. Accidentally cause the death of an NPC, they will stay dead. Knock over a lamp, it will stay knocked over until the cell resets no matter how far away you go. Anything you interact with anywhere in the entire world stays that way until the cells all reset.
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I dont want a new engine at the cost of the team struggling with it. Now, the Creation Engine was created from the code of the Gamebryo Engine, so that is the engine the developers would likely choose, but Fallout has shown familiarity to the Gamebryo and might be unjust to the Creation Engine because lets face it, plants do not go well with Fallout, dragons do not mix with geckos. That should give you and idea of just how little lots of us actually care about that. It's ability to track objects is unparalleled. Fallout 5, Starfield and Elder Scrolls VI are day 1s for me regardless of what engine they fucking use. Gamebryo has strengths no other game does.
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There are huge DLC expansion sized mods that play like actual level-based FPS games, massive improvements to gunplay, armor setups, how encumberment is handled, item sorting, etc. If mods can make massive changes that fix so many of the limitations of the engine, including huge gameplay fixes and upgrades, there is no reason Bethesda can't. The main issue with Gamebryo and it's evolutions isn't the engine itself, but limitations of hardware and the people making games on it not really breaking the mold since way back in Morrowind. Gamebryo is very capable of looking really good. There's no reason a new enigine can't be built on the backbone of Gamebryo. Original trailer not by me, song is not mine.Thought it would be fun to remake the F4NV trailer in the original game. If what you were saying is true then every game using Gamebryo would have the same issues but they dont. Any rendering or performance issues are also from Bethesdas own code. Any physics bugs are from Havok, any AI or gameplay system bugs are from Bethesdas own code. One of the most memorable quests in Fallout: New Vegas is called Come Fly With Me, where you launch a rocket from the REPCONN. Creation is a modified Gamebryo with all the faults it had. Way too old and inept to to the job, but has someone pretty it up for public appearances to trick people into giving them their money. Making Fallout: New Vegas was a battle against time and impolite NPCs.
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